Metroid Prime Developer Reveals Intense Crunch On Nintendo Classic
Speaking on the Kiwi Talkz podcast (thanks, IGN), former senior game designer Mike Wikan recalled occasions back in 2002 where he had just one hour of sleep over a 48-hour shift. Thankfully, Nintendo’s subsequent buyout of the studio helped turn things around, with the parent company enacting change and cutting crunch in subsequent sequels. “I had two times where I was there for 48 hours straight with one hour of sleep, and then a couple of 36 hour days,” Wikan recalled....